"The Great Outdoors". use full-length room descriptions, no scoring. The Clearing is a room. "A vacant space in an otherwise dense forest. Over the moat to the north, a maiden cries out for rescue.". The forest is scenery in the Clearing. "A tight stand of tall oak, and maple, pine, and varieties uncertain." Instead of taking scenery, say "You lack the strength to do so.". instead of taking the lamp, say "The lamp is part of the wall.". Instead of going nowhere, say "The thick forest blocks your path." The Shed is a room, east of the Clearing. "[if unvisited]Years of weathering have left the structure a shell of its former self. [end if]The shed frame is too weathered to be of use.". The walls is scenery in the Shed. The description of the walls is "Grayed slats too frail to be of use." The shovel, the plank, the boot, and the wall lamp are here. Understand "shoe" as the boot. Understand "board" as the plank. the plank is a portable supporter. The description of the shovel is "Long-handled; a bit rusted, but servicable." The description of the plank is "Hefty, about 1 pace by 8 paces." The boot is wearable with the description "Recently the home of a rodent family." The lamp is a fixed in place switched on device. Carry out switching off the wall lamp: now the Shed is dark. Carry out switching on the wall lamp: now the Shed is lighted. After deciding the scope of the player: place the wall lamp in scope. Understand "light" as the wall lamp. The Dreary Area is north of the Clearing and south of the Cottage. the description of the Dreary Area is "An area of great starkness with a large moat between you and the Cottage.". The description of the cottage is "A simple dwelling." . in the dreary area is an open container called a moat. the description of the moat is "10 paces wide on all sides. The moat surrounds a parcel of land on which stands a modest cottage." Instead of jumping over the Moat, say "Even your best leap would not be enough. Besides, ripples suggest something inhabits the murky water.". in the moat is a large mass of dark murky water. instead of inserting the boot into the moat: remove the boot from play; say "A crocidile rises up and swallows the boot."; instead of going north from the Dreary Area: [if the bridge is in Dreary Area] move the player to the Cottage; end the game saying "Game over Man!"; instead of going north from the Dreary Area: [if the player is in Dreary Area and the bridge is not in Dreary Area] say "You can't get across the moat. You'll need to BRIDGE it." instead. Instead of wearing the boot, say "The boot is relocated, but that doesn't do much." Instead of putting the Plank on the Moat: say "The plank alone is too short to span the Moat." Instead of putting the Shovel on the Moat: move the shovel to the location; say "The Shovel is now across one corner of the moat.". Instead of putting the shovel on the plank: move the bridge to the location; remove the plank from play; remove the shovel from play; say "The plank and shovel form a T shaped bridge. You can now cross the moat to the north."; the bridge is a thing. the description of the bridge is "A home made jerry built bridge.". The maiden is a woman in the Cottage. test me with "e / take all/turn off light/ west /n/put plank on moat/ put shovel on moat/ take shovel/put shovel on plank/look/n".